| First question |
What must the app help someone do, and how do its parts connect?
|
How should a particular interface communicate actions and status?
|
| Working scale |
The journey across features, screens and navigation paths.
|
A screen, component or interaction state within that journey.
|
| Typical decisions |
Feature priority, screen sequence, information structure and task flow.
|
Visual hierarchy, controls, typography, spacing and feedback.
|
| Early artifact |
A task outline, flow map or rough set of connected screens.
|
A screen composition or component and state study.
|
| Common failure |
The route to the goal is incomplete, confusing or unnecessarily long.
|
The right action exists but is difficult to see, understand or use.
|
| Useful review |
Walk through a realistic task from entry to completion.
|
Inspect legibility, control behavior and every meaningful state.
|
| Best starting point |
Start here if the feature or navigation is still undecided.
|
Start here if the flow is settled but the screens need refinement.
|